20.4.18

Pitching session for Nyawa 2018

Pitching session for  NYAWA '18 : EARTH TO SKY  :

Date : 20 April 2018 (Friday)
Time : 3.00 pm
Location : Meeting room,Putra Science Park (UPM-MTDC)









Our first attempt as CGV2 team and as principle submission. 

18.4.18

Weekly Group Progress Meeting


Once a week, we will meet and postgraduate students will present his/her progress.








5.4.18

Aqua Safe


A project which start as an assignment for AR application (SKM4313) continue to a better full application. This application is the first version. Please download and try by scanning the maker. The interface and the application flow still need enhancement. We appreciate your comments once you have try this mobile application,
Marker for this AR mobile app
Download the app from Google Play
Video for the upgrade version. Azid and Sufi with A.P. Dr. Tengku. 

27.3.18

Nyawa 2018 Brriefing


CGV2 team attended the first brief for NYAWA 2018 exhibition. It was the first time all of CGV2 team travel in one car. Beautiful experienced.

1.2.18

Suhaili supervisory committee Progress Presentation



For this first time A.P. Dr Sazli Shahlan (The Cardiologist from PPUITM) came to the faculty, most of the time we visited him in PPUITM/MCUITM Sungai Buloh. Thank you to Suhaili's committee supervisory for all the comments. Thank you Dr Sazli, we do understand your tight schedule. 

17.1.18

http://www.ukm.my/knovasi/v1/





This is what stated in Norah Md Noor (2012); Andragogy is an instructional approach based on self-directed learning theory while Pedagogy is a traditional instructional approach based on teacher-directed learning theory (Knowles, 1980). The pedagogical model and andragogical model differ in six assumptions about learners which are the learner’s need to know, self-concept, experience, readiness to learn, orientation to learning, and motivation (Knowles et al. 1998). From this understanding, the project experimenting with Cybergogy, where this approach let people learn by facilitating and technologically enabling learner-centered autonomous and collaborative learning in a virtual environment. However, instead of learning in virtual environment, this project proceeded with Augmented Reality approach.


To understand the effect of implementing AR in undergraduate students and awareness of young teenagers towards their health, this project initially create an AR applications for medical undergraduate students and an AR board game. The AR application for medical students designed and developed by a final year project student with guidance from the medical lecturers, and the AR board game is designed and created by intern students with the help from medical practitioner. We exhibited these two product in K-novasi 2018. 





For those who want to explore of using Augmented Reality (AR) as a tools in their teaching approach please do initially read https://en.wikipedia.org/wiki/Augmented_reality, and further study Unity for mobile AR  latest version (https://unity3d.com/solutions/mobile-ar)